#pragma once
#include <d3d9.h>
#pragma comment (lib,"d3d9.lib")
#include <d3dx9.h>
#pragma comment (lib,"d3dx9.lib")
#include <string.h>
class Texture
{
private:
	D3DXIMAGE_INFO m_info;
	LPDIRECT3DTEXTURE9 m_texture;
	LPDIRECT3DDEVICE9 m_pd3device;
public:
	Texture(void);
	Texture(LPDIRECT3DDEVICE9);
	~Texture(void);
	LPDIRECT3DTEXTURE9 GetTexture(std::string);
	D3DXIMAGE_INFO GetTextureInfo();
};

